Front Mission Series: Gun Hazard Official Fanbook (in Japanese). This voice sample is from the uncensored version of the 1994 song "Dog Tribe" by UK hip hop group Fun-Da-Mental. Īfter the end credits, a voice sample quietly appears. Patrick Gann of RPGFan also praised the album as "downright awesome" and highly recommended it. Kero Hazel of Square Enix Music Online called the soundtrack album "a thumping example of fine industrial music" and complimented its use of other musical styles to influence that core style. It was released by NTT Publishing on February 25, 1996. The music from the game was released on an album titled Front Mission Series: Gun Hazard Original Sound Track. The soundtrack has a "mechanical" theme to its music, and incorporates both electronic and traditional instruments. According to Uematsu, Mitsuda worked so much on the soundtrack that he eventually had to be hospitalized. The soundtrack was the second collaboration between Nobuo Uematsu and Yasunori Mitsuda, after Chrono Trigger the previous year. The game's soundtrack was composed by Nobuo Uematsu and Yasunori Mitsuda, with additional tracks provided by Junya Nakano and Masashi Hamauzu. Main article: Music of the Front Mission series § Front Mission Series: Gun Hazard The game later received an unofficial fan translation into English by the group Aeon Genesis. It was also released on the Japanese Wii's Virtual Console service on May 20, 2008. Front Mission Series: Gun Hazard sold over 184,000 copies in Japan by the end of 1996, and 300,000 copies in Japan in total. It was released in Japan and published by Squaresoft, on Februfor the Super Famicom game console. Gun Hazard was unveiled at a Square of Japan press conference in early September 1995. The game takes place in a completely separate universe from the other Front Mission games. Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. The game was developed by Omiya Soft, which had some members from Masaya, developer of Assault Suits Valken. As the two work for the mercenary guild and travel to war-torn countries around the world, Albert begins to see a link between the civil conflicts, the Bergen coup d'état, and an organization only known as "The Society". Hoping to return to Bergen and rescue Orwen, Albert agrees to working for the Kernelight Association to find allies that can help him overthrow Ark. Upon escaping Bergen and reaching New York City, they visit the Kernelight Association headquarters. Albert escapes from prison with the help of Brenda Lockheart, a mercenary employed by the Kernelight Association. However, the two are eventually captured by Hellbrand. Albert Grabner is sent to act as the president's bodyguard and helps him escape the country. As the coup d'état forces begin to take over the country, President Orwen radios for assistance from NORAD and a faction of the Bergen Army loyal to him. In January 2064, Ark Hellbrand of the Bergen Army stages a coup d'état in an attempt to overthrow the government led by President Moss Orwen. The plot of Gun Hazard revolves around a soldier based in Bergen, Norway named Albert Grabner (whose parents reside Eningen, Germany). One such conflict is the Bergen coup d'état in 2064. Left unfinished, Atlas became a symbol of failed dreams and hopes as the world regressed back into a world of conflicts. The countries responsible for Atlas began to halt development of the orbital elevator and pursued miniature fusion reactor technology. As the orbital elevator's completion drew near, a breakthrough was achieved in miniature fusion reactors. Realizing the potential in space-based energy, they began development of an orbital elevator known as "Atlas" in 2024. With natural resources dwindling in supply, the nations of the world eventually banded together to seek a solution to the growing crisis. In the early 21st century, nations around the world fought over the control of natural resources. Set in 2064, the story of Gun Hazard takes place all over the world in an alternate Front Mission universe. The usefulness of parts and weapons increases with prolonged usage the more they are used in missions, the more effective they become. Another feature of Gun Hazard is its usage-based progression system. In Gun Hazard, the player can leave the mech and explore. The player travels to locations on a point-and-click world map. Game progression in Gun Hazard is done in linear manner: watch cut-scene events, complete missions, set up wanzers and vehicles during intermissions, and sortie for the next mission.
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